Showing posts with label sound. Show all posts
Showing posts with label sound. Show all posts

Eight Games of Tetris at the Same Time

OctoTetrimino by PushTheOtherButton
A generative piece consisting of eight 2:00 games of Battle Tetris that are perfectly synched. The general strategy of the player dictates the rising and falling action of the piece.

Modular Scrap Metal Percussion Instrument



The first assignment for my class "New Interfaces in Musical Expression" was to build an instrument in one week and perform a one-minute performance using it in class.

I based the instrument on a solid steel piece of aircraft surplus I picked up at the Pratt and Whitney Surplus Store. This piece made an appearance in another work of mine, the Fruit Powered Sound Generator. What can I say, its become a favorite.
Modular Scrap Metal Percussion Instrument
The piece has two rows of machined screw holes. I taped a contact mic to it and just started screwing in parts from my scrap metal bin. After some experimentation, I found that I was able to get a few tonal sounds, and some interesting percussive sounds from the instrument. I hooked the whole thing through a distortion to give it a bit more industrial grit, then a delay pedal set to a long delay time. It was fun to do, and could be interesting in the future because I could swap out parts depending on the type of sound I want.

"Fruit Powered" Sound Sculpture



This was constructed from an obscure piece of aeronautical hardware I procured at the Pratt and Whitney Surplus Store in Hartford CT. I snaked stainless steel wire from it to act as resonators. Then at key points I installed piezo transducers. At the center the stainless steel wires stab into a banana and a pear. The whole works sits atop a speaker that the transducers constantly feed back.

Standing waves appear on the floor surrounding the piece and viewers' position and footsteps alter the resulting drone.

Test Audio/Video for the "Bounce Announce" Audio Installation

I'll soon be building a sound installation consisting of several hundred (ping pong?) balls in a series of hopper assemblages. At the bottom of each hopper will be a feed tube with solenoids at the end. The solenoids will be triggered by Arduino, and pop out the ping pong balls at prescribed times.

The ping pong balls will bounce sequentially onto carefully placed musical instruments on the floor below, before finally coming to a rest in a cushioned collection area.

The Arduino will be communicating via midi on the computer, and following instructions from a pre-conceived score written specifically for the installation.

Video below is of balls bouncing onto different combinations of instruments, to give an idea of the "Bounce Announce" setup.



Below this is audio I captured from the above video, in layered form, to give an idea of the possibilities of the installation. The final product will hopefully be much wider in scope, with perhaps a dozen solenoids with corresponding instrument arrays.

Bounce Announce Test 1 by PushTheOtherButton